---
title: VFX, CGI, Animation & Cinema | CinemaEngineer
description: Exploring the art, science and engineering behind VFX, CGI, animation and cinematic storytelling.
date: 2021-08-18
---

### Latest Articles

[![Motion Capture: Workflows & the Future of Digital Performance](https://cinemaengineer.com/images/blog/2026/technology/motion-capture/Actor_wearing_a_motion_capture_suit_.jpg#joomlaImage://local-images/blog/2026/technology/motion-capture/Actor_wearing_a_motion_capture_suit_.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/motion-capture-workflows-the-future-of-digital-performance)

16 October 2026

[Motion Capture: Workflows & the Future of Digital Performance](https://cinemaengineer.com/blog/motion-capture-workflows-the-future-of-digital-performance)[Blog](https://cinemaengineer.com/blog)

[![Toon Boom Harmony and Its Magic in the 2D Animation Industry](https://cinemaengineer.com/images/blog/2026/2d-animation/harmony/toon_boom_harmony.jpg#joomlaImage://local-images/blog/2026/2d-animation/harmony/toon_boom_harmony.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/toon-boom-harmony-and-its-magic-in-the-2d-animation-industry)

15 October 2026

[Toon Boom Harmony and Its Magic in the 2D Animation Industry](https://cinemaengineer.com/blog/toon-boom-harmony-and-its-magic-in-the-2d-animation-industry)[Blog](https://cinemaengineer.com/blog)

[![Nuke Stage vs. Unreal Engine: Virtual Production Workflows](https://cinemaengineer.com/images/blog/2026/technology/nuke-stage/nuke_stage_vs_unreal_engine.jpg#joomlaImage://local-images/blog/2026/technology/nuke-stage/nuke_stage_vs_unreal_engine.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/nuke-stage-vs-unreal-engine-virtual-production-workflows)

14 October 2026

[Nuke Stage vs. Unreal Engine: Virtual Production Workflows](https://cinemaengineer.com/blog/nuke-stage-vs-unreal-engine-virtual-production-workflows)[Blog](https://cinemaengineer.com/blog)

### Latest News

[![Texture created with Mari 8.0 Beta 2](https://cinemaengineer.com/images/news/2026/mari-8-beta/mari-8-beta2.jpg#joomlaImage://local-images/news/2026/mari-8-beta/mari-8-beta2.jpg?width=1200&height=630)](https://cinemaengineer.com/news/mari-8-0v1-beta-2-released)

## [Mari 8.0v1 Beta 2 Released](https://cinemaengineer.com/news/mari-8-0v1-beta-2-released)

04 October 2026[News](https://cinemaengineer.com/news)

[![DaVinci Resolve 21.1: AI Assistants, 25+ New Fusion Tools & Major Workflow Upgrades](https://cinemaengineer.com/images/news/2026/davinci-21.1/davinci-resolve-21-1.jpg#joomlaImage://local-images/news/2026/davinci-21.1/davinci-resolve-21-1.jpg?width=1200&height=630)](https://cinemaengineer.com/news/davinci-resolve-21-1-ai-assistants-25-new-fusion-tools-major-workflow-upgrades)

## [DaVinci Resolve 21.1: AI Assistants, 25+ New Fusion Tools & Major Workflow Upgrades](https://cinemaengineer.com/news/davinci-resolve-21-1-ai-assistants-25-new-fusion-tools-major-workflow-upgrades)

08 September 2026[News](https://cinemaengineer.com/news)

[![Redshift 2026.8 Released with New Scratches Shader and Cloud Enhancements](https://cinemaengineer.com/images/news/2026/redshift2026.8.1.jpg#joomlaImage://local-images/news/2026/redshift2026.8.1.jpg?width=1200&height=630)](https://cinemaengineer.com/news/redshift-2026-8-released-with-new-scratches-shader-and-cloud-enhancements)

## [Redshift 2026.8 Released with New Scratches Shader and Cloud Enhancements](https://cinemaengineer.com/news/redshift-2026-8-released-with-new-scratches-shader-and-cloud-enhancements)

27 August 2026[News](https://cinemaengineer.com/news)

[![Toon Boom Harmony 27 Released with New Tools for 2D Animation Workflows](https://cinemaengineer.com/images/news/2026/harmony27.jpg#joomlaImage://local-images/news/2026/harmony27.jpg?width=1200&height=630)](https://cinemaengineer.com/news/toon-boom-harmony-27-released-with-new-tools-for-2d-animation-workflows)

## [Toon Boom Harmony 27 Released with New Tools for 2D Animation Workflows](https://cinemaengineer.com/news/toon-boom-harmony-27-released-with-new-tools-for-2d-animation-workflows)

27 August 2026[News](https://cinemaengineer.com/news)

### Latest Articles

[![Actor performing in a Vicon optical motion capture studio with tracking markers and a live skeletal preview](https://cinemaengineer.com/images/blog/2026/technology/motion-capture/Actor_wearing_a_motion_capture_suit_.jpg#joomlaImage://local-images/blog/2026/technology/motion-capture/Actor_wearing_a_motion_capture_suit_.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/motion-capture-workflows-the-future-of-digital-performance)

### [Motion Capture: Workflows & the Future of Digital Performance](https://cinemaengineer.com/blog/motion-capture-workflows-the-future-of-digital-performance)

16 October 2026[Blog](https://cinemaengineer.com/blog)

[![Toon Boom Harmony interface showing a 2D animated character, Node View, drawing tools, color palettes, and animation timeline](https://cinemaengineer.com/images/blog/2026/2d-animation/harmony/toon_boom_harmony.jpg#joomlaImage://local-images/blog/2026/2d-animation/harmony/toon_boom_harmony.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/toon-boom-harmony-and-its-magic-in-the-2d-animation-industry)

### [Toon Boom Harmony and Its Magic in the 2D Animation Industry](https://cinemaengineer.com/blog/toon-boom-harmony-and-its-magic-in-the-2d-animation-industry)

15 October 2026[Blog](https://cinemaengineer.com/blog)

[![Nuke Stage workflow compared with Unreal Engine LED wall virtual production on The Mandalorian set](https://cinemaengineer.com/images/blog/2026/technology/nuke-stage/nuke_stage_vs_unreal_engine.jpg#joomlaImage://local-images/blog/2026/technology/nuke-stage/nuke_stage_vs_unreal_engine.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/nuke-stage-vs-unreal-engine-virtual-production-workflows)

### [Nuke Stage vs. Unreal Engine: Virtual Production Workflows](https://cinemaengineer.com/blog/nuke-stage-vs-unreal-engine-virtual-production-workflows)

14 October 2026[Blog](https://cinemaengineer.com/blog)

[![Hero asset texturing for film, featuring a dragon, UV layouts, and texture maps.](https://cinemaengineer.com/images/blog/2026/texturing/Texturing_Hero_Assets.jpg#joomlaImage://local-images/blog/2026/texturing/Texturing_Hero_Assets.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/the-art-and-science-of-texturing-hero-assets)

### [The Art and Science of Texturing Hero Assets](https://cinemaengineer.com/blog/the-art-and-science-of-texturing-hero-assets)

11 October 2026[Blog](https://cinemaengineer.com/blog)

[![VFX production combining live-action filmmaking, CGI, digital environments, and visual effects](https://cinemaengineer.com/images/blog/2026/vfx/Engineering_Reality/Engineering_Reality.jpg#joomlaImage://local-images/blog/2026/vfx/Engineering_Reality/Engineering_Reality.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/engineering-reality-the-art-science-and-technology-of-vfx)

### [Engineering Reality: The Art, Science and Technology of VFX](https://cinemaengineer.com/blog/engineering-reality-the-art-science-and-technology-of-vfx)

05 October 2026[Blog](https://cinemaengineer.com/blog)

[![Griptape Nodes workflow for AI-powered VFX production](https://cinemaengineer.com/images/blog/2026/ai/griptape-nuke/Griptape-vfx-nuke-ai.jpg#joomlaImage://local-images/blog/2026/ai/griptape-nuke/Griptape-vfx-nuke-ai.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/griptape-foundry-nuke-vfx)

### [From AI Tools to Smart Pipelines: Foundry’s Acquisition of Griptape & the Future of Nuke & VFX](https://cinemaengineer.com/blog/griptape-foundry-nuke-vfx)

02 October 2026[Blog](https://cinemaengineer.com/blog)

[![Understanding Camera Lenses: Focal Length, Perspective & Depth of Field](https://cinemaengineer.com/images/blog/2026/cinematography-photagraphy/camera-lens/camera-lenses-info.jpg#joomlaImage://local-images/blog/2026/cinematography-photagraphy/camera-lens/camera-lenses-info.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/how-camera-lenses-shape-the-image-focal-length,-perspective-depth-of-field)

### [How Lenses Shape the Image: Focal Length, Perspective & Depth of Field](https://cinemaengineer.com/blog/how-camera-lenses-shape-the-image-focal-length,-perspective-depth-of-field)

27 September 2026[Blog](https://cinemaengineer.com/blog)

[![Why USD Is Becoming the Language of Modern VFX](https://cinemaengineer.com/images/blog/2026/usd/USD-language-of-VFX.jpg#joomlaImage://local-images/blog/2026/usd/USD-language-of-VFX.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/why-usd-is-becoming-the-language-of-modern-vfx)

### [Why USD Is Becoming the Language of Modern VFX](https://cinemaengineer.com/blog/why-usd-is-becoming-the-language-of-modern-vfx)

11 September 2026[Blog](https://cinemaengineer.com/blog)

[![Clip Studio Paint: Evolved from Manga & Digital Art to a 2D Animation Tool](https://cinemaengineer.com/images/blog/2026/2d-animation/csp/clip-studio-paint7.jpg)](https://cinemaengineer.com/blog/clip-studio-paint-evolved-from-manga-digital-art-to-a-2d-animation-tool)

### [Clip Studio Paint: From Manga & Digital Art to 2D Animation](https://cinemaengineer.com/blog/clip-studio-paint-evolved-from-manga-digital-art-to-a-2d-animation-tool)

07 September 2026[Blog](https://cinemaengineer.com/blog)

[![Inside Redshift: How GPU Rendering Is Changing VFX and CGI](https://cinemaengineer.com/images/blog/2026/gpu-rendering/gpu-rendering-redshift.jpg#joomlaImage://local-images/blog/2026/gpu-rendering/gpu-rendering-redshift.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/inside-redshift-how-gpu-rendering-is-changing-vfx-and-cgi)

### [Inside Redshift: How GPU Rendering Is Changing VFX and CGI](https://cinemaengineer.com/blog/inside-redshift-how-gpu-rendering-is-changing-vfx-and-cgi)

27 August 2026[Blog](https://cinemaengineer.com/blog)

[![Toon Boom Ember: How AI Is Changing the Animation Workflow](https://cinemaengineer.com/images/blog/2026/toon-boom/toon-boom-ember.jpg#joomlaImage://local-images/blog/2026/toon-boom/toon-boom-ember.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/toon-boom-ember-how-ai-is-changing-the-animation-workflow)

### [Toon Boom Ember: How AI Is Changing the Animation Workflow](https://cinemaengineer.com/blog/toon-boom-ember-how-ai-is-changing-the-animation-workflow)

24 August 2026[Blog](https://cinemaengineer.com/blog)

[![Blender: Unleashing Creativity Through the Free Software Revolution](https://cinemaengineer.com/images/blog/2025/softwares/blender/blender_render.jpg#joomlaImage://local-images/blog/2025/softwares/blender/blender_render.jpg?width=1200&height=630)](https://cinemaengineer.com/blog/blender)

### [Blender: Unleashing Creativity Through the Free Software Revolution](https://cinemaengineer.com/blog/blender)

02 December 2025[Blog](https://cinemaengineer.com/blog)

# VFX, CGI, Animation & Cinema

*Engineering Reality* | Where Art Meets Technology

[Learn More](https://cinemaengineer.com/blog/engineering-reality-the-art-science-and-technology-of-vfx)

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