texturing

  • The Concept of UDIM & Its Application in Creating Realistic Details

    The Concept of UDIM & Its Application in Creating Realistic Details

    UDIM(U-Dimension) is a system officially developed by Weta Digital in collaboration with Paul Debevec and his support team. Weta Digital, one of the pioneers in the global VFX industry, designed this system to address the complexities of UV mapping in large and intricate 3D projects. Initially, UDIM was developed for major cinematic and animated projects that required highly detailed and precise textures. Although Weta Digital

  • The Art and Science of Texturing Hero Assets

    Hero asset texturing for film, featuring a dragon, UV layouts, and texture maps.

    Hero asset texturing combines artistic judgment with technical control to create detailed, believable surfaces for characters, creatures, props, and other high-visibility models. This article explores surface detail, material definition, texture maps, sculpting, Look Development, and the workflows that help hero assets remain convincing under close inspection in film, animation, and games.

  • Mari 8.0v1 Beta 2 Released

    Texture created with Mari 8.0 Beta 2

    Foundry has released the experimental Mari 8.0v1 Beta 2 for testing and feedback. Rather than focusing on a single major feature, this release introduces a broad set of practical improvements aimed at making the everyday workflow of Mari artists simpler, faster, and more intuitive.

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