CinemaEngineer is not a job title.
It’s a mindset — engineering cinema from pixels to systems.
CinemaEngineer is an independent, technically driven platform focused on visual effects, CGI, animation, and cinema from a professional and systemic perspective. Its mission is to deliver precise, experience-based knowledge that meets — and in some cases exceeds — the standards of established international references, while remaining deeply practical, production-oriented, and grounded in real-world workflows.
The platform approaches cinema not as isolated tools or techniques, but as an interconnected technical and artistic system. It covers a wide range of topics across visual effects and cinematic technologies, including education, research and development, and the execution of practical and experimental projects. Core areas of focus include realistic VFX, 3D simulations, motion graphics, digital design, 2D animation, and cinematic sciences.
CinemaEngineer has been fully dedicated to this field since 2009. Between 2013 and 2017, its earlier incarnation, cinemavfx.net, served as a foundation for sharing in-depth video tutorials and technical resources on visual effects. That period shaped the depth, structure, and professional standards that define CinemaEngineer today.
Alongside commercial products and professional training, the platform offers selected free resources and curated materials. Highly specialized, critical, and non-surface-level topics are published within the Knowledge Base and R&D sections, structured with clarity and technical precision for artists, filmmakers, and industry professionals worldwide.
About the Author:
I’m Sadjad Jahangiri.
I entered the world of visual effects, animation, and cinema in 2008, after discovering VFX through behind-the-scenes footage and realizing that cinema could create believable worlds that don’t exist in reality. From that moment on, I committed myself to learning, experimenting, and mastering this craft.
By 2011, I became one of the early professionals to introduce and teach VFX and CGI software to the Iranian VFX community. This included tools such as Nuke, Houdini, Modo, Vue, Fusion, 3ds Max, and advanced workflows like dynamic simulations in Maya.
What I do
My work spans realistic visual effects, simulation, compositing, and shot design, alongside 2D animation, motion graphics, and design. I don’t see these as separate disciplines, but as interconnected parts of visual storytelling.
Most of my projects have been personal by choice. My focus has always been deep learning, technical precision, and achieving a level of understanding that goes beyond surface-level production. I aim to create work that is not only functional, but rigorous, accurate, and professionally sound.
Why I work independently
I chose independence to build a clear and uncompromised path one driven by quality, long-term thinking, and technical integrity rather than speed or visibility.
I believe that those who truly understand a craft have a responsibility to teach it properly and to provide others with a solid foundation, not shortcuts.
What makes this different
VFX is not just my profession; it’s the core of my life. I learn continuously, refine my understanding daily, and pursue deeper control over both technique and artistic intent.
I’m detail-oriented, pragmatic, and technically rigorous. My goal is not only to advance my own work, but to help others reach a higher standard through clear teaching and uncompromising content.
Who this site is for
Cinema Engineer is for those who want to:
- enter the world of VFX and animation with a solid foundation
- move beyond surface-level tutorials
- refine their skills as working professionals
- understand how cinematic realism is actually built
You’ll find things here you won’t find elsewhere, not because they’re hidden, but because they’re deep.