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  • Spider-Man Character Rigging in Maya - Part 1

    Spider-Man Character Rigging Tutorial - Part 1

    Rigging and character motion control are fundamental and essential topics in the world of VFX, animation, and gaming, as the entire animation process revolves around character rigging and skeletal setup. In recent years,

  • Simple tutorial on creating lighting effects in Maya

    Simple tutorial on creating lighting effects in Maya

    By manipulating lighting and using various types of point lights, you can create imaginative scenes for production and games. While many tools exist in other software and render engines, this simple tutorial from 2011

  • Lighting and Render Pass Tutorial in Maya

    Lighting and Render Pass Tutorial in Maya

    Realistic lighting, shadow creation, and render layer setup are among the most important topics in VFX and CG. In this tutorial series, produced in 2014–2015, I have prepared and taught these concepts to you across several

  • Learning to simulate and control particles in Maya

    Learning to simulate and control particles in Maya

    Dynamic systems, particularly particle systems, always play a crucial role in simulation workflows. In this tutorial, I teach you how to create and control particle behavior, including scripting to manage their motion and actions in

  • Learning how to simulate burning in Maya

    Learning how to simulate burning in Maya

    In this tutorial, we will teach you how to use the fluid system of the Maya to simulate the burning of objects on a moving character.For these types of simulations, Maya uses its own internal system and there is no need for a

  • How to simulating exploding objects in Maya

    How to simulate crush and disintegrate objects in Maya

    importance in the visual and cinematic world. In this tutorial, produced in 2015–2016 and presented in two parts, I demonstrate how to break apart textured 3D models in Maya. This simulation process utilizes Maya’s dynamics

  • how to simulate the attack of helicopters by particles in Maya

    how to simulate the attack of helicopters by particles in Maya

    In 2015, the idea of replicating moving objects, such as helicopters which has always been one of my favorite models in my tutorials and portfolio came to me, and I present it to you across three parts in this tutorial series.

  • How to simulate large explosions in Maya

    How to simulate large explosions in Maya

    This tutorial series teaches large-scale explosion simulations, a key technique in the CG world, using the Fluids system in Maya. Each lesson is provided as a separate video file for your learning.

  • How to simulate disintegrate objects in Maya

    How to simulate disintegrate objects in Maya

    Dynamic simulations in Maya have always been a key part of my workflow. Over eight years of working with Maya, I have consistently explored dynamics and simulation topics, with one of the most important being object

  • Crowd Simulation Tutorial in Maya - Chapter 2

    Crowd Simulation Tutorial in Maya - Chapter 2

    This chapter focuses on teaching the physics and dynamics involved in crowd simulation. The crowd simulation tutorial in Maya using the Golaem tool has been prepared and taught by Sajad Jahangiri in two parts, spanning

  • Crowd Simulation Tutorial in Maya - Chapter 1

    Crowd Simulation Tutorial in Maya - Chapter 1

    This tutorial series on crowd simulation in Maya using the Golaem tool has been taught and prepared for you by Sajad Jahangiri in two parts, spanning seven engaging lessons. The series was originally produced in 2015–

  • Comprehensive Fluid Simulation Training in Maya

    Comprehensive Fluid Simulation Training in Maya

    Over many years, I focused on understanding dynamics and simulation in Maya. In 2016, I produced this tutorial series to teach and explore fluid capabilities in Maya, presented across five separate lessons. The tutorial covers

  • Car rigging and the physics of accidents in Maya

    Learning car rigging and the physics of accidents in Maya

    Teaching dynamics and the principles of physics has always been a core part of my educational and research work. I recall that while creating this tutorial, I developed a method called Proxy Usage and built this educational

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