In 2015, the idea of replicating moving objects, such as helicopters which has always been one of my favorite models in my tutorials and portfolio came to me, and I present it to you across three parts in this tutorial series.
This course, produced in 2015, reflects my experience and objectives in Maya’s dynamics and particle systems, and it served as a basis for creating various tutorials.
The technique of replicating populations, whether static or moving, is generally achieved using particle systems. As I explained in my crowd simulation tutorials, tools like Golaem also use particle systems for replication. The explanation of this process is extensive, so I recommend using this series to fully understand the power of particles in replication. Be sure to follow our upcoming tutorials on this website, which will have even higher quality and depth.