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  • Motion Capture Knowledge in Film, Animation, and Gaming

    Motion Capture Knowledge in Film, Animation, and Gaming

    Motion capture, or MoCap, is the process of recording the movements of real humans or objects using specialized technology and transferring that data to digital models for use in films, animation, or video games. In this process, sensors or specialized cameras are placed on an actor’s body or on objects to accurately capture their motion. The recorded motion data is then transferred to a digital model, creating realistic animated movement.

  • Blender: Unleashing Creativity Through the Free Software Revolution

    Blender: Unleashing Creativity Through the Free Software Revolution

    The popular and versatile software Blender is a free and open-source application widely used in 3D computer graphics for 3D animation, 2D animation, compositing, visual effects, 3D printing, motion graphics, various simulations, virtual reality, and video game development. Blender was created by Ton Roosendaal, who was born on March 20, 1960.

CinemaEngineer

At CinemaEngineer, we cover all aspects of visual effects, CGI, cinema, and related technologies. Our activities include education, research and development, as well as the execution of practical projects. we offer both commercial products and training, as well as free resources and gifts. Additionally, highly specialized and critical information is published in our Knowledge Base and R&D sections, organized under clear categories.

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