In this tutorial, I teach the topic of Multi-Shot and Batch Render in the popular 3ds Max software. In films, animations, and advertisements, the appeal often comes from capturing scenes from multiple angles in a well-
engineered way so that the story, message, or advertising concept is effectively conveyed to the audience. This topic specifically explains camera management for you.
The rendering process for these various shots is an important step after filming from multiple angles. Instead of rendering each shot individually, you can introduce a single workflow with multiple views to the render engine. In 3ds Max, this process is called Batch Render. This tutorial was produced in 2011–2012.