Home Blog Tutorials About Profile Search
Multi camera technique in 3dsMax

Multi camera technique in 3dsMax

In this tutorial, I teach the topic of Multi-Shot and Batch Render in the popular 3ds Max software. In films, animations, and advertisements, the appeal often comes from capturing scenes from multiple angles in a well-

engineered way so that the story, message, or advertising concept is effectively conveyed to the audience. This topic specifically explains camera management for you.

The rendering process for these various shots is an important step after filming from multiple angles. Instead of rendering each shot individually, you can introduce a single workflow with multiple views to the render engine. In 3ds Max, this process is called Batch Render. This tutorial was produced in 2011–2012.

Details
Instructor Sadjad Jahangiri
Language Iran Flag Persian
Level Beginners
Copyright Cinema Engineer
Year 2011
Software Autodesk 3dsMaxAutodesk 3dsMax

 

Comments (0)
There are no comments posted here yet
Leave your comments
Posting as Guest
×
Suggested Locations

Related Articles

CinemaEngineer

At CinemaEngineer, we cover all aspects of visual effects, CGI, cinema, and related technologies. Our activities include education, research and development, as well as the execution of practical projects. we offer both commercial products and training, as well as free resources and gifts. Additionally, highly specialized and critical information is published in our Knowledge Base and R&D sections, organized under clear categories.

Read More ...

Company

Contact Links

Email : info@cinemaengineer.com