3ds Max, the popular 3D software, was the first program I started working with in 2008. It offered a variety of tools that were not covered in any online tutorials at the time, and I wanted to highlight them in these few lessons
I created for Max over those years. I was never satisfied with its limited focus on architectural work and single-frame projects in Iran.
One of these topics is hair and fur on animal bodies, which is briefly covered in this beginner-level video tutorial.