How to build a city in Vue with the Populate technique

How to build a city in Vue with the Populate technique

One of the outstanding features of the ecosystem creation software Vue is its high capacity and real-time performance in replicating vegetation and other imported models or objects. When combined with Vue’s unique natural

atmospheres, this creates a highly engaging real-time environment.

In this tutorial, I demonstrate how I created an urban environment. First, I designed a map in Photoshop using black and white lines, which served as our alpha map. I then imported it into Vue’s Populate module, where I adjusted elevations and depressions using its controllers. Using this map, I distributed the models across the cityscape and positioned the buildings accurately. In this lesson, you will learn all these techniques.

Note: It’s worth mentioning that when I started learning Vue in 2008, I created some English tutorials where the instructor pronounced the program as “Viewy,” which is why I have always pronounced it that way in my lessons. The correct pronunciation is “Vue.” Given the limited resources at the time and the program’s lack of popularity in Iran, this was natural. These details highlight the originality and age of these tutorials and, for me, serve as a beautiful reminder of how I started alone and have continued progressing up to 2023.

 


Details
Instructor Sadjad Jahangiri
Language Iran Flag Persian
Level Intermediate
Copyright Cinema Engineer
Year 2013
Software Vue xStream Vue xStream

 

Related Articles

How to simulate crush and disintegrate objects in Maya

How to simulating exploding objects in Maya

How to simulate disintegrate objects in Maya

How to simulate disintegrate objects in Maya

 how to use music for animation in 3dsMax

how to use music for animation in 3dsMax

Add comment

Submit

CinemaEngineer

At CinemaEngineer, we cover all topics related to Visual Effects, CGI, Cinema, and their related technologies. The activities of CinemaEngineer include education, research and development, and the execution of practical projects.

We entered this field in 2009 and have been working full-time on these goals ever since. Our specialized areas of activity include Visual Effects, 3D Simulations, Motion Graphics, Digital Design, 2D Animation, and Cinema Studies.

At CinemaEngineer, you can find both commercial products and educational materials, as well as free resources and gifts. In addition, important and specialized information is published on our blog through dedicated categories.

Learn More...

Dark Mode

Light Mode

Links

Email : info@cinemaengineer.com

Login